Machine takes 1-0 lead in historic five-game matchup between computer program
developed by DeepMind and world’s best Go player Lee Sedol
Lee Sedol started with a bow, a traditional Korean gesture of respect for an
opponent who could neither see him nor sense his presence.
The world champion at Go – an ancient Chinese board game – looked nervous.
His eyes darted from side to side. He took a sip of water, and made his first
move.
Lee could be forgiven some nerves: his opponent was AlphaGo, an
artificial-intelligence program designed by Google DeepMind, their
five-game series billed as a landmark face-off between human and computer.
“History is really being made here,” said commentator Chris Garlock, as the
first game in the series started.
Three and a half hours later, history had indeed been made: AlphaGo won,
shocking many observers of the game and marking a major breakthrough for AI.
Go isn’t played much in the west, but it is widely enjoyed throughout east
Asia. Two players take turns to place tiles on a board, trying to gain territory
by arranging their tiles in strategic shapes or patterns. The surface level
simplicity is deceptive: there are trillions of possible moves. The almost
endless possibilities make it difficult to follow a particular strategy, and
mastering the game means using intuition to react to any number of possible
twists or turns.
Computers had already conquered chess, when in 1997 IBM’s Deep Blue defeated
world champion Garry Kasparov. Go was “the only game left above chess”, as
DeepMind’s CEO Demis Hassabis put it before Wednesday’s showdown.
Lee, a South Korean who sports a bowlish haircut and looks younger than his
33 years, spent much of the match leaning forward, cradling his chin in his
hand. Sat opposite him was DeepMind developer Aja Huang, who physically placed
the stones on the board in positions chosen by AlphaGo. Lee played aggressively
from the outset, putting AlphaGo on the defensive.
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