2017년 9월 21일 목요일

Wearable Devices Used for Entertainment Applications

The following is a list of devices that have been geared towards entertainment purposes.
Entertainment is defined as providing amusement or pleasure to the user, including digital media playing capabilities (ex. playing music or a video on a device).


StarVR

Worn on the Head and used for Entertainment & Gaming applications.
The StarVR is a high level virtual reality headset that sports a field of view of 210° making it 91% wider than most virtual reality...

meMINI

Worn on the Body (Anywhere) and used for Entertainment & Lifestyle applications.
The meMINI is a wearable camera that can record events after they have happened by continuously recording on a loop. The user can choose to...

Xsens MVN

Worn on the Body and used for Entertainment applications.
The Xsens MVN is a family of full-body, wearable motion-capture devices aimed at professional animators. Human actors wear either strap-on...

HTC Vive

Worn on the Head and used for Entertainment & Gaming applications.
The HTC Vive is a Virtual Reality Goggle with movement sensor. The Vive also includes two controller stick that works in tandem with the...

Voice Caddie T1

Worn on the Wrist and used for Entertainment applications.
The Voice Caddie T1 Hybrid Golf GPS Watch is a golf-specific sport watch that also functions as a fitness tracker. As a golf watch, the...



Jumpy

Worn on the Wrist and used for Entertainment, Gaming & Lifestyle applications.
The Jumpy is a smartwatch designed for children that enables parents, guardians, and caregivers to keep track of the wearer. This wearable...

Monster iSport Freedom

Worn on the Head and used for Entertainment applications.
The iSport Freedom Wireless Bluetooth Headphones from Monster are designed both for durability and an eye-catching aesthetic. APT-X and ACC...

BlueBuds X

Worn on the Ear and used for Entertainment applications.
JayBird's BlueBuds X are a pair of unique Bluetooth headphones designed with the active users in mind. Using a patented versatile design,...

Garmin Approach S6

Worn on the Wrist and used for Entertainment applications.
The Garmin Approach S6 is a watch designed to improve a user's golf game. It builds on common golf-watch features, such as navigating the...

Soundbrenner Pulse

Worn on the Arm & Legs and used for Entertainment applications.
The Soundbrenner Pulse is a wearable metronome device which allows musicians to measure their timing. Using advanced patented vibrational...

AmbyGear

Worn on the Wrist and used for Lifestyle & Entertainment applications.
The AmbyGear Smart Watch is a durable device designed for kids. The device syncs with a parent or guardian's smart phone to allow them to...

Gameband Minecraft

Worn on the Wrist and used for Gaming & Entertainment applications.
The Gameband Minecraft is a wearable device that allows Minecraft players to save and transport their created maps. The gadget has a USB...

LG G Watch R

Worn on the Wrist and used for Entertainment, Fitness & Lifestyle applications.
The LG Watch R is a fusion of the classic wristwatch designs with the current smartwatch technology. This wearable device provides access...

Vuzix 1200DX-VR

Worn on the Head and used for Industrial, Entertainment & Gaming applications.
The Vuzix Wrap 1200DX-VR is a heads-up display capable of 2D and 3D viewing. This wearable device is capable of WVGA (852 x 480) video at a...

  


Vuzix 1200DX

Worn on the Head and used for Industrial, Entertainment & Gaming applications.
The Vuzix Wrap 1200DX is a heads-up display capable of 2D and 3D viewing. This wearable device is capable of WVGA (852 x 480) video at a...

Leap Band

Worn on the Wrist and used for Entertainment applications.
The Leap Band is a wearable device that has audio instructions to help kids stay active and follow challenges set in the wrist band. This...

Fat Shark DominatorHD

Worn on the Head and used for Entertainment applications.
The Fat Shark is a wearable device that is built for remote controlled airplanes. The technology allows the user to see from a First Person...

CastAR

Worn on the Head and used for Gaming & Entertainment applications.
The CastAR is a wearable device used to project a 3D image onto a retroreflective surface. This means that any light projected on the...

4D Force

Worn on the Head and used for Gaming, Entertainment & Medical applications.
The 4D Force is a wearable technology that detects brain waves and converts them into electric signals. 4D Force developed a platform that...

Cinemizer OLED

Worn on the Head and used for Gaming & Entertainment applications.
The Cinemizer OLED by Zeiss is a virtual-reality pair of glasses designed for 3D video entertainment. Cinemizer OLED can be used with...

SensoGlove

Worn on the Hand and used for Entertainment applications.
The SensoGlove is a smart glove designed for golfers. The wearable device detects the intensity of grip pressure when holding the club or...

Peregrine

Worn on the Hand and used for Gaming & Entertainment applications.
The Peregrine is a hi-tech glove designed for gamers that works as a controller thanks to sensors located on the tip of the fingers The...

Logbar Ring

Worn on the Fingers and used for Lifestyle & Entertainment applications.
The Ring is a wearable device that fits on the index finger with four main features that are gesture control function, text transmission,...              
            Vandrico Solutions Inc

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